root / branches / simulator / projects / simulator / simulator / core / motion.c @ 1091
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| 1 | #include <stdio.h> |
|---|---|
| 2 | #include <stdlib.h> |
| 3 | #include <math.h> |
| 4 | |
| 5 | #include "motion.h" |
| 6 | #include "rangefinders.h" |
| 7 | #include "robot.h" |
| 8 | |
| 9 | #define CUTOFF 120 |
| 10 | #define TIME 1 /*sec*/ |
| 11 | #define ROBOT_WIDTH 131 /*mm*/ |
| 12 | |
| 13 | #define MOTOR_CONVERSION_FACTOR 10.0 |
| 14 | |
| 15 | #define FUDGE 10 /* minimum rangefinder distance until collision */ |
| 16 | |
| 17 | /** move_robot will move a robot from its initial position, (x,y), and theta (in radians) to a new position given speed.
|
| 18 | * (x,y) and theta will be updated by the move_robot function instead of returning a value |
| 19 | * (x,y) is some kind of absolute position in the "world", (0,0) is the top left of the "world" |
| 20 | * theta will an angle be between 0 and 2*Pi (0 being faces east and goes clockwise) |
| 21 | * speed is between 0 and 255, there is some magical cutoff point before the motors actually starts running |
| 22 | * move will return 0 if successful |
| 23 | **/ |
| 24 | int move_robot(Robot* r)
|
| 25 | {
|
| 26 | Pose old_pose = r->pose; |
| 27 | |
| 28 | short speed1 = r->shared->motor1;
|
| 29 | short speed2 = r->shared->motor2;
|
| 30 | float theta = r->pose.theta;
|
| 31 | |
| 32 | if (theta < 0 || theta > 2*M_PI) return 1; |
| 33 | if (speed1 < -255 || speed1 > 255) return 1; |
| 34 | if (speed2 < -255 || speed2 > 255) return 1; |
| 35 | |
| 36 | /* if speed is lower than the cut off, don't move */
|
| 37 | if (abs(speed1) < CUTOFF) {
|
| 38 | speed1 = 0;
|
| 39 | } |
| 40 | if (abs(speed2) < CUTOFF) {
|
| 41 | speed2 = 0;
|
| 42 | } |
| 43 | |
| 44 | double radius;
|
| 45 | if (speed1 == speed2) {
|
| 46 | /* go straight */
|
| 47 | r->pose.x += cos(theta) * speed1 / MOTOR_CONVERSION_FACTOR; |
| 48 | r->pose.y += sin(theta) * speed1 / MOTOR_CONVERSION_FACTOR; |
| 49 | return 0; |
| 50 | } |
| 51 | radius = ROBOT_WIDTH * speed1 / (speed1 - speed2); |
| 52 | |
| 53 | double t = speed1 / radius / MOTOR_CONVERSION_FACTOR;
|
| 54 | |
| 55 | double newx = (radius * sin(t)) / MOTOR_CONVERSION_FACTOR;
|
| 56 | double newy = (radius - radius * cos(t)) / MOTOR_CONVERSION_FACTOR;
|
| 57 | |
| 58 | r->pose.x += newx * cos(theta); |
| 59 | r->pose.y += newx * sin(theta); |
| 60 | |
| 61 | r->pose.x += newy * - sin(theta); |
| 62 | r->pose.y += newy * cos(theta); |
| 63 | |
| 64 | int divide = (t+r->pose.theta)/(2 * M_PI); |
| 65 | r->pose.theta = (t+r->pose.theta) - (2 * M_PI * divide);
|
| 66 | if (r->pose.theta<0) r->pose.theta += 2 * M_PI; |
| 67 | |
| 68 | /* XXX: this is a terrible hack */
|
| 69 | update_rangefinders(r); |
| 70 | for (divide = 0; divide < 5; divide++) { |
| 71 | /* Lets just call this a collision... */
|
| 72 | if (r->shared->ranges.d[divide] < FUDGE) {
|
| 73 | /* Restore x,y, but allow rotation */
|
| 74 | r->pose.x = old_pose.x; |
| 75 | r->pose.y = old_pose.y; |
| 76 | |
| 77 | /* Rotated robot, need to recalculate */
|
| 78 | update_rangefinders(r); |
| 79 | return 0; |
| 80 | } |
| 81 | } |
| 82 | |
| 83 | return 0; |
| 84 | } |
| 85 |